The post started it.
The Instagram post felt like a clue: small, public, and specific enough to chase. It pointed toward Robinhood’s own visual language instead of a random mascot invented from scratch.
Robincats started with an Instagram post, a Robinhood referrals page, and a bunch of tiny pixel cats moving around in the page canvas.
The spark was this Instagram post. From there, the referrals page showed the good stuff: Robinhood mascot cats built from separate frames, flowers, plants and movement states.
After inspecting the page, those pieces could be pulled apart and turned into a proper Robinhood Chain collection: Robincats.
The Instagram post felt like a clue: small, public, and specific enough to chase. It pointed toward Robinhood’s own visual language instead of a random mascot invented from scratch.
The referrals page was not just a flat GIF. Inspection showed an HTML canvas scene assembled from separate drawing surfaces: characters, flowers, movement frames and decorative pieces.
The extracted Robinhood mascot frames became a structured collection about the original little cats: one Leader, fifteen followers, flowers, backgrounds and looped movement.
The Leader was documented with eleven source frames, including idle, blink, bow and walk variants. The follower cast contains Cat 1 through Cat 15, each with idle, walk-one and walk-two frames.
Idle
Blink
Bow
Small idle
Small walk 1
Small walk 2
Walk 1
Walk 2
Idle bow
Bow walk 1
Bow walk 2The fifteen follower cats all use the standard walk loop: idle, walk-one, idle, walk-two. Their outfits become trait values in the final collection.













































Each finished GIF is 1000 by 1000 pixels. Every loop has four displayed frames, advances every 200 milliseconds, and repeats every 800 milliseconds.
1. Bow
2. Bow
3. Bow
4. Bow
1. Small idle
2. Small walk 1
3. Small idle
4. Small walk 2
1. Idle
2. Walk 1
3. Idle
4. Walk 2
1. Idle
2. Blink
3. Idle
4. Blink
1. Idle bow
2. Bow walk 1
3. Idle bow
4. Bow walk 2
1. Idle
2. Walk 1
3. Idle
4. Walk 2
Example #1

Example #2

Example #3

Example #11

Example #12

Example #23
Bow Walk is supposed to look strange. During extraction, the idle-bow frame appeared as a complete back-facing Leader, while walk-bow-one and walk-bow-two contained only a few opaque pixels. They behave more like sparse motion fragments than full sprites.
Instead of repairing it into something invented, the odd loop was preserved. It is the visible fossil of the way the source material was actually found.
Black, Navy, Slate, Moss, Wine, Plum, Petrol, Midnight and Indigo were chosen as dark fields that keep attention on the pixel character. The editor grid was excluded from the final collection.
Daisy, Sunflower, Tulip, Rose and Bellflower can appear to the left of the character. None is a deliberate sixth Flower trait, not a missing asset.
Daisy
Sunflower
Tulip
Rose
BellflowerFive Leader animation states plus fifteen follower Walk states create twenty character-animation states. Crossing those with nine backgrounds and six flower values produces exactly 1,080 final combinations.
Every combination appears once. The final build contains 1,080 GIFs, 1,080 metadata files, 1,080 unique trait signatures and 1,080 unique GIF hashes.